One Tamriel

Mat Firor's message from E3 was expanded in a post on ESO official website.

The post talks about the number of people that played ESO since release, and the new ESO version comming this Fall:


First and foremost, I announced that we have had "seven million players since launch." I know that many of you will have questions as to how we arrived at that number. Here's the breakdown: since we commercially launched at the end of March 2014, we have had seven million people acquire the game, create accounts and play. Please note that this number does NOT include beta players (who played the game before we launched) and it also does not include players from our free trial (Xbox-only, in December of 2015). It all boils down to one thing: a LOT of people have purchased and played the game during the last two years, and we are grateful for each and every one.

In celebration of the past, present, and future of ESO, please enjoy some of our favorite moments in this “A Look Back at ESO" trailer.


With One Tamriel, we are opening up the entire playable world to everyone, no matter their level. This is a pretty big deal. One Tamriel makes the game much more grouping and social-friendly, as the player base will no longer be divided into thirds and also won't be divided by player level. The reasons we are doing this are simple: we want to make it easier for ESO players to group together, and to promote the sense of freedom to explore that Elder Scrolls games are known for. In other words, we're bringing the same auto-leveling system (called “battle leveling") that has been so successful in our DLCs to the entire game.

Here are the basics:

  • Characters will have their level scaled the same way that we currently scale players to the level of DLC zones (Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood).
  • You will be able to explore the entire world in any sequence you wish - just walk across the world and you will always find appropriately leveled content.
  • You will be able to play and group with anyone in the game at any time (outside of PvP). No longer will you have to create a lower level character to play with a friend who has just joined the game. You will be able to group and adventure together from the moment your friend emerges from the tutorial.
  • We are dropping all PvE Alliance restrictions. You will be free to explore of all Tamriel, including other Alliances. It is up to you how you want to role-play your character while doing this. “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish.
  • Alliance restrictions will still be enforced in all PvP areas, of course. One Tamriel will not affect the PvP systems in Cyrodiil.
  • In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points.
  • We will adjust gear rewards to scale appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/trial boss loot drops.
  • All Trials and Dungeons will continue with standard and Veteran difficulty modes, and you will have to be Veteran level to play veteran dungeon modes.
  • The Coldharbour zone will be “roped off" from players who have not yet completed the quests that lead there. However, if you are invited to a group that is already there, or travel to a friend who is there, you can immediately access the zone.

We're really proud of the changes, updates, and content we've added to The Elder Scrolls Online over the last year plus, and to be able to welcome millions of new players to Tamriel has been incredibly rewarding and makes the game that much better. We're thankful for all of you for playing and helping us make ESO better every day.

We will have much more information about upcoming updates and One Tamriel over the course of the summer and into the fall. Please stay tuned for more details, and until then, see you in Tamriel!


So yeah, lots of people played ESO, and thats awesome, but that also means lots of people quit ESO. All my RL friends quit, and as a leader of a large guild I know people rarely stay long.
One of the things that made my friends quit was the virtually impossibility of playing together. Appart from dungeons, we were never the same level, never on the same quest step, and everyone ended up soloing by themselves. Its really lame when you have 5 or 6 RL friends playing and all you do together ingame is the odd dungeon...
That is changing with One Tamriel, everything will be battle leveled, and, altough the difference in power between a lvl3 char and a champ 501 is huge, at least you can play the same content with benefits for both.

I believe its a step forward and it shows ESO is here to stay for many more years, development of new content became steady since game went subs free and the community looks healthy.

But wait, shouldnt they also address the current bugs and balance that sometimes feel so frustrating?

And what the hell... maintenance in the middle of the day??



Rakeendboy said:

(almost 3 years ago)

It should make it a lot simpler to throw a team together, yeah. Hope it doesn't end up adding a steeper difficulty curve, though, there's real satisfaction in returning to an area way below your level and toasting some L7 Netches...or maybe that's just me? And yes, is all this maintenance in the past few weeks usual, or just cos of the DB update? Only been playing a short while and the servers have been down every few days it seems.

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